﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLogic.Controls
{
    public class TimeChangedEventArgs : EventArgs
    {
        public int TimeInSeconds { get; set; }

        private bool _resetTimer = false;
        public bool ResetTimer
        {
            get { return _resetTimer; }
            set { _resetTimer = value; }
        }

        private bool _pauseTimer = false;
        public bool PauseTimer
        {
            get { return _pauseTimer; }
            set { _pauseTimer = value; }
        }

        private bool _resumeTimer = false;
        public bool ResumeTimer
        {
            get { return _resumeTimer; }
            set { _resumeTimer = value; }
        }

    }
    
}
